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Want to build a pixel perfect grid-like maze? You need to use this: You can find other useful snapping functions under: RMB -> Transform -> Snap/Align. Just press End and it’s done (assuming the floor and the chair’s collisions are properly set up). This chair really should stand on the floor, right? Well, you don’t need to manually place it in pixel-perfect fashion. This comes in very handy when the object’s (or everything else) rotation is not relative to the world. In this example, I really need to move this object to the left, but not the world’s left, to the objects left. Smooth transition from scaling ( R), then translation (moving - W) of an object to finally rotating ( E) is essential since, as a level designer, you will do it all the time (like every few seconds quite often), so there’s no need to change the transform to anything else than pressing the right shortcuts or space.
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Transforming is the bread and butter of Level Design within UE4 mastering it can speed up your work by 200 percent! This becomes helpful in certain cases when you want to select more objects with common elements (being the same Blueprint, using the same material, being everything else, but the desired object). But I want to select everything other than the door Blueprints! No problem. Can I select everything with the material “M_SelectMe”? Sure. Want to select all the door blueprints and nothing else? Check.
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The idea behind writing this piece came when I started to write a follow-up email to my students when they were prototyping their very first levels with Unreal Engine in class. This article will be about optimizing workflow as a designer with the help of keyboard shortcuts and other quality-of-life tricks. Today, I want to share what I’ve learned during my three year-long adventure with Unreal Engine 4. I am a game and level designer at Carbon Studio, where we create VR games for nearly every possible platform.
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By Jakub Pander Hello there, my name is Jakub Pander.
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